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- Title
Effectiveness of an Intensive, Functional, and Gamified Rehabilitation Program on Upper Limb Function in People With Stroke (EnteRtain): A Multicenter Randomized Clinical Trial.
- Authors
Ali, A. Sulfikar; Kumaran, D. Senthil; Unni, Amritha; Sardesai, Sanjukta; Prabhu, Vasudeva; Nirmal, Punitha; Pai, Aparna R.; Guddattu, Vasudeva; Arumugam, Ashokan
- Abstract
Background1: Despite a growing interest in gaming rehabilitation for upper limb (UL) recovery post-stroke, studies investigating the effects of game-based rehabilitation incorporating functional games are lacking. Objective: To investigate the efficacy of an intensive, functional, gamified rehabilitation program compared to task-based training on UL motor function in acute/sub-acute stroke survivors. Methods: This randomized, multicenter, single-blind, clinical trial comprises 120 participants with unilateral stroke who were randomized to receive either gamified training (n = 64) using the ArmAble™ [experimental group (EG)] or task-based training (n = 56) in conjunction with conventional therapy for 2 hours per day, 6 days per week for 2 weeks, followed by UL rehabilitation for another 4 weeks at home. Primary outcomes evaluated by a blinded assessor included the Fugl-Meyer Assessment-Upper Extremity (FM-UE), and Action Research Arm Test (ARAT). Data were analyzed using a linear mixed-effect regression model. Results: The mean (standard deviation) age of the participants was 54.4 ± 11.7 years (78.1% men) in the EG and 57.7 ± 10.9 years (73.2% men) in the comparator group (CG). The median (interquartile range) time since stroke was 30.0 (54.0) days in the EG and 22.5 (45.0) days in the CG. Following the 2-week intervention, a statistically significant improvement was observed in the EG for the FM-UE [between-group mean differences (95% confidence interval): −3.9 (−6.5, −1.3); P =.003]; but not for the ARAT [−2.9 (−5.8, 0.0); P =.051]. Gains at 6 weeks were significantly greater in the EG for both FM-UE [−3.9 (−6.5, −1.3); P =.003]; and ARAT [−3.0 (−5.9, −0.0); P =.046]. Conclusion: Gamified rehabilitation using the ArmAble™ device has shown immediate and short-term improvement in UL function after acute/sub-acute stroke. Clinical Trials Registry Number: CTRI/2020/09/027651
- Subjects
MOTOR ability; ARM; TASK performance; RESEARCH funding; EXERCISE therapy; STATISTICAL sampling; HEMIPLEGIA; BLIND experiment; RANDOMIZED controlled trials; DESCRIPTIVE statistics; VIRTUAL reality; STROKE rehabilitation; QUALITY of life; CONVALESCENCE; RESEARCH; COMPARATIVE studies; CONFIDENCE intervals; ACTIVITIES of daily living; PHYSICAL activity; GAMIFICATION; REGRESSION analysis
- Publication
Neurorehabilitation & Neural Repair, 2024, Vol 38, Issue 4, p243
- ISSN
1545-9683
- Publication type
Article
- DOI
10.1177/15459683231222921