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- Title
ЖЕНАТА-ЧУДОВИЩЕ КАТО ЕСТЕТИЧЕСКИ ФЕНОМЕН ВЪВ ВИДЕОИГРИТЕ.
- Authors
СТАНКЕВА, СЕВЕРИНА
- Abstract
The paper seeks to deconstruct the image of the monstrousfeminine in video games insofar as it sees in it a fitting entry to the root of the problem of femininity in general. The monstrous is seen as a primary cultural category, marking that which stands on the edge of the hermeneutic circle and thus questioning its contents; the grotesque as a formal-aesthetic hallmark of the concrete personifications of monstrosity; and abjection as their unconscious constitutive motif. Video games, as a medium with an active agent rather than a passive spectator, are analyzed in terms of their extraordinary technical capabilities that make possible the literal and naïve playing out of the battle around the construction of subjectivity (matricide). The conclusions of the text function as a theoretical framework for constructing a typology of the monstrousfeminine and the specific connotative landscapes of its different types.
- Subjects
ACTIVE medium; VIDEO games; ABJECTION; GROTESQUE; FEMININITY
- Publication
Philosophical Alternatives Journal / Filosofski Alternativi, 2023, Vol 32, Issue 1, p82
- ISSN
0861-7899
- Publication type
Article