Found: 30
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Practical craniofacial surgery simulator based on GPU accelerated lattice shape matching.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 269, doi. 10.1002/cav.393
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- Article
Meshless simulation of brittle fracture.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 115, doi. 10.1002/cav.412
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- Article
Automatic reconstruction of personalized avatars from 3D face scans.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 195, doi. 10.1002/cav.405
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- Article
3D soft tissue warping dynamics simulation based on force asynchronous diffusion model.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 251, doi. 10.1002/cav.416
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- Article
Simulation theory and anticipation for interactive virtual character in an uncertain world.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 133, doi. 10.1002/cav.401
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- Article
Interactive sign language synthesis based on adaptive display resolution visibility for ubiquitous devices.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 213, doi. 10.1002/cav.409
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- Article
Real-time mocap dance recognition for an interactive dancing game.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 229, doi. 10.1002/cav.397
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- Article
Modeling ocean waves and interaction between objects and ocean water for cartoon animation.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 81, doi. 10.1002/cav.400
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- Article
UEGM: uncertain emotion generator under multi-stimulus.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 141, doi. 10.1002/cav.411
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- Article
A framework for locally retargeting and rendering facial performance.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 159, doi. 10.1002/cav.404
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- Article
Stereoscopic image generation of background terrain scenes.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 317, doi. 10.1002/cav.415
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- Article
3D body scanning with hairstyle using one time-of-flight camera.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 203, doi. 10.1002/cav.392
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- Article
Real-time smoke simulation with improved turbulence by spatial adaptive vorticity confinement.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 107, doi. 10.1002/cav.408
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 79, doi. 10.1002/cav.419
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- Article
A virtual endoscopy system for virtual medicine.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 277, doi. 10.1002/cav.418
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- Article
Easy acquisition and real-time animation of facial wrinkles.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 169, doi. 10.1002/cav.395
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- Article
Multi-layer structural wound synthesis on 3D face.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 177, doi. 10.1002/cav.399
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- Article
Issue Information.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 1, doi. 10.1002/cav.420
- Publication type:
- Article
Interactive soft-fabrics watering simulation on GPU.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 99, doi. 10.1002/cav.402
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- Article
A graph-based shape matching scheme for 3D articulated objects.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 295, doi. 10.1002/cav.396
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- Article
Efficient wavelet-based geometry compression.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 307, doi. 10.1002/cav.410
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- Article
Footstep navigation for dynamic crowds.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 151, doi. 10.1002/cav.403
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- Article
Characteristic facial retargeting.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 187, doi. 10.1002/cav.414
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- Article
Feature-based vector simulation of water waves.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 91, doi. 10.1002/cav.391
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- Article
GPU-friendly shape interpolation based on trajectory warping.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 285, doi. 10.1002/cav.407
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- Article
Predicting missing markers in human motion capture using l1-sparse representation.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 221, doi. 10.1002/cav.413
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- Article
Realistic, fast, and controllable simulation of solid combustion.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 125, doi. 10.1002/cav.394
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- Article
A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 261, doi. 10.1002/cav.417
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- Article
Paint-on-glass animation: the fellowship of digital paint and artisanal control.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 325, doi. 10.1002/cav.406
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- Article
Efficient camera path planning algorithm for human motion overview.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 239, doi. 10.1002/cav.398
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- Article